Last time, I talked about the playable classes in Varsity, including the popular tropes I emulated when designing them. This week, I'm talking about downtime in the game. While the sports games themselves are obviously the crux of a sports anime game, making up the biggest climaxes and driving most of the narrative arcs in the story. Break time, however, can be just as important—exploring the characters outside of their roles in their team, giving them the space they need to breathe, introducing and interacting with outside characters like family and friends, and showing the ramifications of what happened in a match. I'll first go over the general definition of "Break Time," mechanically and in universe. Then I'll break down each of the moves that you can use during a Break! A Break is considered any time that you aren't in a sports match in-universe. In other words, any time the sports clock isn't counting down is Break time. This includes the smallest ...