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Announcing "Trying Something Weird in D&D 5e"

 I've been playing Dungeons & Dragons 5th edition since it came out, minus a few months. It was one of my gateways into rpgs, and I DMed a lot of it in the "D&D Club" in college. Since I first played 5e, I've branched out and found a lot of ttrpgs, especially indie games, that fit my interests and mechanical desires a lot better than 5e. Even so, I keep finding myself running 5e—probably thanks to its massive popularity, especially in the modern day. 

I'm not someone who is easily satisfied, so I end up hacking or homebrewing parts basically any game I play after I've played around in it for a few sessions. D&D 5e is definitely the biggest example of this. I've made probably a hundred or so homebrew monsters for my campaigns over the past 6 years, as well as three or four in depth rule hacks to help capture the vibe of different campaigns I've run.

Since I started Tabletop Atelier, a blog which is going to focus a lot on my own tabletop games and designs, I thought that I could make a good series exploring the strange and wacky ways I've pushed at the boundaries of the 5e system both in the past and with my current wacky weekly game. This also gives me a good excuse to share some work that I've made over the years that I've never gotten around to sharing before! 

As I continue to write these "Trying Something Weird in D&D 5e" posts, I'll update this article with all of the links so it can serve as a kind of hub for all of the posts. Cheers!

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