Last time, we developed the first three regions of our Dark Souls/Shadow of the Colossus/Breath of the Wild inspired "Cursed Kingdom" campaign setting, using the basic land types of Magic the Gathering as inspiration. Before I go on, I want to compile some of the lore and mechanics that I've written up for this campaign idea so that you can embark on the same journey as me in this strange, FromSoftware-inspired realm. If your character is named Albero, Euphemia, or Myoki, turn back now! Otherwise, let's dive into the world of the Cursed Kingdom. Here is the campaign's central conceit, as I see it: the players come from an outside world where magic and its affects are rarely seen. The long-abandoned "Cursed Kingdom," its true name long forgotten to most of the outside world, is said to be the last bastion of magical knowledge in the world. In the world of our character's backgrounds, the highest "level" that even the most potent and l